AI Insights · Timothy · July 2021
Top 5 Historical Games on Android in New Zealand: Q2 2021 Performance
Explore the performance of the top 5 historical games on Android in New Zealand during Q2 2021, including trends in downloads, revenue, and active users.
The second quarter of 2021 saw notable trends in the performance of the top historical games on the Android platform in New Zealand. Below is an overview of the weekly downloads, revenue, and active user trends for the top 5 historical games during this period, based on data from Sensor Tower.
Rise of Castles: Ice and Fire The game experienced fluctuations in its weekly revenue, peaking at approximately $16.4K in late April before declining to around $5.6K by the end of June. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 249 by the last week of June. Active user numbers saw a dip in May but generally hovered around 2.8K.
Rise of Kingdoms: Lost Crusade Weekly revenue for this game varied, starting at around $8K and fluctuating between $5.3K and $7.2K throughout the quarter. Downloads saw a significant increase, particularly in late May and early June, peaking at 600. Active users grew steadily, reaching a high of 1.2K in mid-June before slightly declining to 1.1K by the end of the quarter.
Guns of Glory: Lost Island The game’s weekly revenue showed inconsistency, peaking at $5.4K in mid-April and then decreasing to around $3K by the end of June. Downloads varied as well, with a notable peak of 296 at the end of March but generally staying below 200 for most weeks. Active users mirrored this trend, starting at around 2.2K and gradually decreasing to 1.5K by the end of June.
West Game Revenue for West Game was relatively stable, averaging around $3.1K to $3.5K throughout the quarter, with a slight drop to $2.8K by the last week of June. Downloads showed a significant increase in early May, reaching a peak of 464, and maintained higher numbers towards the end of the quarter. Active users saw a rise in early May, peaking at 4.8K and remaining above 4.3K for the rest of the quarter.
June's Journey: Hidden Objects The game maintained a consistent revenue stream, with weekly figures hovering around $3K, peaking at $3.5K in late May. Downloads were relatively stable, with a slight increase towards the end of June, reaching 279. Active users saw a significant rise in mid-May, peaking at 8.3K, before stabilizing around 7K by the end of June.
For more detailed insights and data, visit Sensor Tower.